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Kega fusion emulator not working with save states
Kega fusion emulator not working with save states











kega fusion emulator not working with save states kega fusion emulator not working with save states
  1. #KEGA FUSION EMULATOR NOT WORKING WITH SAVE STATES SOFTWARE#
  2. #KEGA FUSION EMULATOR NOT WORKING WITH SAVE STATES PLUS#

Open each of these in a hex editor for instance, there are drastic differences. So I just remembered all this and to show you how extremely different various emulators handle saveram files. I hope that the builters can add the conversion function to make the Genesis_MiSTer more convenient to use. I think there is a conversion process during I dump the save file. srm file when I read out the save data, but the card information tell me that the size of the save file is 8 K. Becasue I have tried to dump the save data from the real game cartridges by a card reader (FLASHKIT PROGRAMMER MD by krikzz), and the card and save information can be seen by a related software. I agree with your "Genesis core is saving in a format that is very similar to how it is saved on original hardware". However, Genesis_MiSTer uses 8-bit SRAM files. The save files of emulators and EverDrive are 16-bit words.

#KEGA FUSION EMULATOR NOT WORKING WITH SAVE STATES SOFTWARE#

My guess is that the Genesis core is saving in a format that is very similar to how it is saved on original hardware in terms of the data, whereas software emulators typically are saving in a converted format. sav files in a different format than most software emulators from what I can tell.

#KEGA FUSION EMULATOR NOT WORKING WITH SAVE STATES PLUS#

srm which is different).srm extensions are typically from emulators like Genesis Plus GX/Exodus/Kgen/etc. I think they are referring to save files from other emulators, not savestate files (even though they said save state for some reason, but referred to. I'm really hoping they add this to the Genesis core soon though. The only MiSTer core I am aware of that supports save states is the GBA core. I believe this functionality has to be built into the core itself.













Kega fusion emulator not working with save states